meeting-god-surreal-digital-art-figure-white-cloak-stands-bright-light-colorful-universe-sDescribe your image |
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Weave your own fabulous truths
This directive uses the manipulation of the feelings of the Styx and the reflections of the Cocytus river, which allows generating auditory and sound illusions from your imagination.
Directive
CLAUSES
Any Clause activates Temporary Specialty: Illusionist
Note: To create complete dynamic believable environment illusions you'll need all three clauses activated at the same time.
Visual Clause
With creative, will or perceptive rolls it changes pigments and light particles.
of images and paintings.
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Will:1
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Difficulty level: Normal
Holographic Regulation
Grants #VisualArtist.
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Let you project any static image or photo you saw in a tridimensional space that appears totally real.
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+ 1 Will
Disguise
Regulation
Grants #Deceptive
You can create a perfect vivid disguise of another person you saw until you turn it off or are hurt.
The illusion will adapt to your movements.
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+1 Dif. Level
Double
Regulation
Create a duplicate of yourself or any target.
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Those targets are brighter and more attractive so they will be manipulated and attacked first.
The doubles move to copy the original.
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+1 Will
Shine Regulation
Grants #Escapist
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Any image you create or manipulate can shine so bright it will illuminate and selective apply Condition: Blind to everyone in an area.
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Blind people will lose all dice except one in shooting, throwing, avoiding, or interception rolls,
+1Will
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Audio
Clause
With creative, will, or perceptive rolls, manipulate waves, changing their volume, pitch and tone.
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Will:1
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Difficulty Level: Normal
Projection
Regulation
Grants #Deciever
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Project a sound or word any place on sight, far from its source. You can use this to whisper in the distance or as a distraction.
The enemy that is attacking or defending at that moment and hears it will be distracted and lose all his dices but one.
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+ 1 Will
Waves
Regulation
Any manipulating sound can create a shockwave that
repels two levels of range any close-range items.
In the case of characters, they'll also have the Condition: Knocked Down for a turn.
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+1 Will
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Noise
Regulation
A manipulated sound gets so high volume and high pitch that breaks any nonmineral surfaces
and makes the character go Deaf.
They also get a collective damage= difference of the roll, that you have to distribute between the affected.
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+1 Will
Vibration Regulation
A manipulated sound will get so loud and grave that will provoke a tremor in the area for a Round.
No one that is not shielded by the signer will be able to walk, nonstable things will fall and all affected characters will lose 1 dice to tall their rolls.
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+1 Dif. Roll
Cinematic
Clause
With creative, will, or perceptive rolls you will add animation to any graphic or visual artwork.
You can change the animations and succesion of images making an audiovisual piece that tells another story.
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Will:1
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Difficulty Level: Normal
Vertigo Regulation
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Creates a sense of movement around the area that affects some enemies.
They cannot do any dice roll because of the Confused Condition.
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+ 1 Dif. Level
Phantom move
Regulation
A target will get the impression of moving, creating a trail around its shape and flickering.
Everyone that wants to hit, attack or avoid the collision or attack of that target will lose a die in their rolls.
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+1 Will
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Steed
Regulation
All who looks at the affected target will have the sensation of it quickly moving towards them and they will step back two ranges from it.
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+1 Will
Preview
Regulation
You cast a simulation on a target that recreates a "preview" of the movement he's about to execute.
The opponent won't be able to know which one is the real movement and won't stop the real action or the attack.
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+1 Dif. Level