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Describe your image

Weave your own fabulous truths

This directive uses the manipulation of the feelings of the Styx and the reflections of the Cocytus river, which allows generating auditory and sound illusions from your imagination.

Directive

CLAUSES

Any Clause activates Temporary Specialty: Illusionist

Note: To create complete dynamic believable environment illusions you'll need all three clauses activated at the same time.

Espacio en blanco

Visual Clause

With creative, will or perceptive rolls it changes pigments and light particles.

of images and paintings.

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Will:1

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Difficulty level: Normal

Holographic Regulation

Grants #VisualArtist.

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Let you project any static image or photo you saw in a tridimensional space that appears totally real.

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+ 1 Will

Disguise
Regulation

 

Grants #Deceptive

You can create a perfect vivid disguise of another person you saw until you turn it off or are hurt.

The illusion will adapt to your movements.

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+1 Dif. Level

Double
Regulation

Create a duplicate of yourself or any target.

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Those targets are brighter and more attractive so they will be manipulated and attacked first.

The doubles move to copy the original.

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+1 Will

Shine Regulation

Grants #Escapist

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Any image you create or manipulate can shine so bright it will illuminate and selective apply Condition: Blind to everyone in an area.

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Blind people will lose all dice except one in shooting, throwing, avoiding, or interception  rolls,

+1Will

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Ondas sonoras

Audio
Clause

With creative, will, or perceptive rolls, manipulate waves, changing their volume, pitch and tone.

 

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Will:1

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Difficulty Level: Normal

Projection
Regulation

Grants #Deciever

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Project a sound or word any place on sight, far from its source. You can use this to whisper in the distance or as a distraction.

The enemy that is attacking or defending at that moment and hears it will be distracted and lose all his dices but one.

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+ 1 Will

Waves 
Regulation

Any manipulating sound can create a shockwave that

repels two levels of range any close-range items.

 

In the case of characters, they'll also have the Condition: Knocked Down for a turn.

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+1 Will

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Noise
Regulation

A manipulated sound gets so high volume and high pitch that breaks any nonmineral surfaces

and makes the character go Deaf.

They also get a collective damage= difference of the roll, that you have to distribute between the affected. 

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+1 Will

Vibration Regulation

A manipulated sound will get so loud and grave that will provoke a tremor in the area for a Round.

No one that is not shielded by the signer will be able to walk, nonstable things will fall and all affected characters will lose 1 dice to tall their rolls.

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+1 Dif. Roll

Image by Immo Wegmann

Cinematic
Clause

With creative, will, or perceptive rolls you will add animation to any graphic or visual artwork.

You can change the animations and succesion of images making an audiovisual piece that tells another story.

 

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Will:1

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Difficulty Level: Normal

Vertigo Regulation

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Creates a sense of movement around the area that affects some enemies.

They cannot do any dice roll because of the Confused Condition.

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+ 1 Dif. Level

Phantom move
Regulation

A target will get the impression of moving, creating a trail around its shape and flickering.

Everyone that wants to hit, attack or avoid the collision or attack of that target will lose a die in their rolls.

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+1 Will

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Steed
Regulation

All who looks at the affected target will have the sensation of it quickly moving towards them and they will step back two ranges from it.

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+1 Will

Preview
Regulation

You cast a simulation on a target that recreates a "preview" of the movement he's about to execute.

The opponent won't be able to know which one is the real movement and won't stop the real action or the attack.

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+1 Dif. Level

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