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You are the eye in the shadows

This directive allows you to drink from the Cocytos to submerge into the spectral realm and go unnoticed while you can see what others do not see and command the shadows.

Directive

CLAUSES

Any Clause activates Temporary Specialty: Necromancer

 

Image by Ryan Olson

Darkness
Clause

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Adds #NightEye

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With a  will, perception, or dexterity dice roll and alike, you can control the extension or density of shades or general darkness in an area, decreasing it or increasing it.

You can cause Condition: Blind

(only 1 die in vision-related dice rolls)

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You can see in darkness.

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Will:1

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Difficulty level: Normal

Binding
Regulation

You can affect other items or people by touch, hurt or manipulate their shades.

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+1 Dif. Level 

+1 will

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Tendrils
Regulation

 

You can make tendrils from shades and dark spaces.

these tendrils can disarm or retain enemas in place, manipulate take and throw things.

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Light or complete darkness makes them disappear.

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+1 Dif. Level

+1 Will

Cage
Regulation

You create a cage to a target from its own shade. That cage is a bubble of darkness around it that doesn't let you see it hear it or smell it or be the target of any attack or power. The person inside is Blind and Deaf.

Only very strong focalized light can dissolve the cage.

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+1 Dif. Level 

+1 Will

Shade
Regulation

You can make your shade go to spy for you, communicate with your teammates and make distractions.

 

 If you combine this Regulation with others, they will manipulate objects or attack enemies.

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+2 Will

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Image by Luke Southern

Ghost
Clause

Adds #Medium

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with a will or social dice roll or esoteric related rolls

you can see and talk with ghost and spectral entities roaming the land or which are possessing an object or a person.

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Will: 1

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Difficulty Level: Normal

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Contact
Regulation

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You can use a personal object or related item or symbol to summon a specific ghost or spirit and if you want, force it to answer to you.

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You can also exorcize any possessed person the same way.

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Be careful about vengeful and preternatural spirits that can be attracted by your calling.

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+1 Will

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Possesion
Regulation

The contacted ghost can possess you and talk through you. You can let it do whatever it wants or you can force it to lend you just one of its nonphysical #Tags or specialties from when it was alive.

This only works with deceased souls and not with all kinds of spiritual beings.

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+1 Will

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+1 Dif. Level

Spectral
Regulation

 

It's the opposite of possession, you will gain the form and powers of a regular ghost or even spectral entities and spirits.

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You'll become a semi-ghost yourself.

Seeing this world and the distorted ghost world at the same time.

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For the physical plane:

  -You are invisible (except to magic perception) 

-You float.

 -You can cross walls.

-You can use ghostly powers.

-You cannot make physical contact.

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For the spirit world:

-You are on the same plane so you will interact with other ghosts and spirits as living people.

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+1 Will

+2 Dif. Level

Reanimation
Regulation

 

You can command a spirit to possess a corpse

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The spirit will have all its living  #Tags and specialties

an will become immune to regular damage but weak to elemental damage.

 

+2 Dif. Level 

Humo púrpura

Cursed 
Clause

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Adds #WitchApprentice

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With a will dice roll or an esoteric roll, you can curse the soul of a target with entropy.

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It won't be able to use special abilities or esoteric powers.

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Condition: Silenced

for a scene. Only one target at a time.

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Will:1

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Difficulty Level: Normal

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Absortion
Regulation

You can siphon one power of the target and make it yours while the target is Silenced.

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+1 Dif. Level

Luck
Regulation

The silenced target will have bad luck.

Odd dice results will be failures instantly.

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+1 Dif. Level

+1 Will

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Siphon
Regulation

Entropic decay will affect the target and will lose 2 health each turn.

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+1 Will

Spread
Regulation

Once per Round (whenever you like) you can make your curse spread, all characters Close-Range to the target at that moment will be also cursed with the same effects and Regulations s the original target.

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+1 Will

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