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You are the eye in the shadows
This directive allows you to drink from the Cocytos to submerge into the spectral realm and go unnoticed while you can see what others do not see and command the shadows.
Directive
CLAUSES
Any Clause activates Temporary Specialty: Necromancer
Darkness
Clause
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Adds #NightEye
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With a will, perception, or dexterity dice roll and alike, you can control the extension or density of shades or general darkness in an area, decreasing it or increasing it.
You can cause Condition: Blind
(only 1 die in vision-related dice rolls)
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You can see in darkness.
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Will:1
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Difficulty level: Normal
Binding
Regulation
You can affect other items or people by touch, hurt or manipulate their shades.
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+1 Dif. Level
+1 will
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Tendrils
Regulation
You can make tendrils from shades and dark spaces.
these tendrils can disarm or retain enemas in place, manipulate take and throw things.
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Light or complete darkness makes them disappear.
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+1 Dif. Level
+1 Will
Cage
Regulation
You create a cage to a target from its own shade. That cage is a bubble of darkness around it that doesn't let you see it hear it or smell it or be the target of any attack or power. The person inside is Blind and Deaf.
Only very strong focalized light can dissolve the cage.
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+1 Dif. Level
+1 Will
Shade
Regulation
You can make your shade go to spy for you, communicate with your teammates and make distractions.
If you combine this Regulation with others, they will manipulate objects or attack enemies.
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+2 Will
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Ghost
Clause
Adds #Medium
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with a will or social dice roll or esoteric related rolls
you can see and talk with ghost and spectral entities roaming the land or which are possessing an object or a person.
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Will: 1
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Difficulty Level: Normal
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Contact
Regulation
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You can use a personal object or related item or symbol to summon a specific ghost or spirit and if you want, force it to answer to you.
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You can also exorcize any possessed person the same way.
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Be careful about vengeful and preternatural spirits that can be attracted by your calling.
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+1 Will
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Possesion
Regulation
The contacted ghost can possess you and talk through you. You can let it do whatever it wants or you can force it to lend you just one of its nonphysical #Tags or specialties from when it was alive.
This only works with deceased souls and not with all kinds of spiritual beings.
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+1 Will
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+1 Dif. Level
Spectral
Regulation
It's the opposite of possession, you will gain the form and powers of a regular ghost or even spectral entities and spirits.
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You'll become a semi-ghost yourself.
Seeing this world and the distorted ghost world at the same time.
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For the physical plane:
-You are invisible (except to magic perception)
-You float.
-You can cross walls.
-You can use ghostly powers.
-You cannot make physical contact.
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For the spirit world:
-You are on the same plane so you will interact with other ghosts and spirits as living people.
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+1 Will
+2 Dif. Level
Reanimation
Regulation
You can command a spirit to possess a corpse
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The spirit will have all its living #Tags and specialties
an will become immune to regular damage but weak to elemental damage.
+2 Dif. Level
Cursed
Clause
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Adds #WitchApprentice
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With a will dice roll or an esoteric roll, you can curse the soul of a target with entropy.
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It won't be able to use special abilities or esoteric powers.
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Condition: Silenced
for a scene. Only one target at a time.
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Will:1
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Difficulty Level: Normal
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Absortion
Regulation
You can siphon one power of the target and make it yours while the target is Silenced.
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+1 Dif. Level
Luck
Regulation
The silenced target will have bad luck.
Odd dice results will be failures instantly.
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+1 Dif. Level
+1 Will
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Siphon
Regulation
Entropic decay will affect the target and will lose 2 health each turn.
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+1 Will
Spread
Regulation
Once per Round (whenever you like) you can make your curse spread, all characters Close-Range to the target at that moment will be also cursed with the same effects and Regulations s the original target.
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+1 Will