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The freedom of the stars is yours

The time and space domain of the Lethe and the energy of the Acheron generate clauses that allow the control of gravity and mass which means telekinesis, levitation, and matter manipulation.

Directive

CLAUSES

Any Clause activates Temporary Specialty: Space and Matter Manipulation

 

Image by NASA

Gravity
Clause

With a dexterity, focus or will dice roll it allows you slowly float towards a target (using a supporting point) or  gliding when falling.

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Will:1

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Difficulty level: Normal

Propulsion
Regulation

Grants #LivingComet

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You can propel yourself while floating, allowing you to fast fly towards a direct point like an astronaut using his propellers.

 

The difference in the flying roll determines the meters. (meters=difference of the roll)

And the speed

(km/h= 10xdifference of the roll) 

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+ 1 Will

Orbital
Regulation

 

You can set a target and rapidly fly towards it no matter where it moves, when you reach it, you'll spin around it at great speed. 

You will be able to attack it (only ranged attacks) and the target cannot avoid you or escape from you.

The target will lose a die when trying to attack you.

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It won't be able to attack you at a close range (only ranged) because you'll always maintain the orbital distance.

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+Dif. Level

+1 Will

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Heavy
Regulation

You will create high gravity around you, you won't be able to move, but any attacker or projectile going your way will fall to the ground and get

the Condition: Knocked Down.

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If you use it while on air it will create a crater and will break any structure in close range from your landing point and do damage = difference of the roll to any living being. 

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+1 Dif. Leve

Maneuver
Regulation

You'll be able to maneuver in the air to easily avoid attacks and projectiles.

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It adds #Slippery

#Fleeting while active

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+1Will

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Light Trail

Kinetic
Clause

With a dexterity, focus or will dice roll you can manipulate small object trajectories and divert falling and thrown objects, slow them down or speed them up.

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That's very useful to avoid projectiles 

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Will: 1

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Difficulty Level: Normal

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Control
Regulation

Adds #MindOverMatter

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You can take small objects.

and use telekinetic control over them

you can attract them to your hand and, then if you want, throw them to a target.

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The focus roll of the Clause will be considered a throwing roll, add to the damage the +2 for each range crossed or five meters of height.

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+1 Dif. Level

+1 Will

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Heavy Lifting
Regulation

You can lift heavier items (heavier than you)

If you don't have items you can pierce a structure with your mind to take a chunk of it and make it float. 

If you let it  fall that will 

make and instant damage=weight of the object/10

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You can mixture this regulation with others like Control Regulation for heavy damage.

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+1 Dif. Level

+1 Will

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Revolution
Regulation

 

You make everything that can be manipulated by you (depending on the regulations) spin around you in a close range.

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This makes a great defense mechanism.

Everyone who wanted to attack you has only 1 die and they cannot be close range from you.

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You cannot attack if it is not by throwing the items around you.

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You can make this barrier bursts and any enemy at the medium range will have Condition: Knocked Down, the barrier will disappear though.

 

+1 Will

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Mastery
Regulation

 

Your mastery allows you to telekinetic manipulate a weak living target. (with 25% health or less) as if they were items.

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It also allows you to manipulate intricate and delicate objects with precision or disassemble their pieces telekinetically.

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Eg: A lock

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+1 Dif Level.

Image by Ricardo Gomez Angel

Massive
Clause

Adds #DetailOriented

 

With a dexterity, focus or will dice roll you can manipulate the density and mass of a medium-size object making it strong

#ProtectiveSurface

or weak.

#CristalineSurface.

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Will: 1

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Difficulty Level: Normal

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Shaping Regulation

You can change the shape of the object without adding mass

or change it¡s size, state, or material

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Eg: an iron bar into an iron knife.

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+1 Will

Material
Regulation

You can change the material of an object totally or partially.

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Eg: A copper coin into a golden coin.

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+Dif. Level

+1 Will

State
Regulation

You can change the density of an object completely to liquefication, crystallization, or sublimation.

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Eg: Iron into melted iron or iron particles.

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+1 Dif. Level

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+1 Will

Mass
Regulation

You can overgrowth or diminish the mass of an object to change its size.

Rank: from less than your hand size or triplicating its original size 

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Eg: A car into a toy car

 

+1 Dif. Level

+1 Will.

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