meeting-god-surreal-digital-art-figure-white-cloak-stands-bright-light-colorful-universe-sDescribe your image |
---|
Take the spark and the flame
This directive channels the pure currents of the Acheron and allows the friction, charge, and crystallization of particles creating the flame the spark, and the blizzard.
Directive
CLAUSES
Any Clause activates Temporary Specialty: Elements Mastery
Inferno Clause
With power, will, passion roll. Make the particles of an object you touch to friction and set the item on fire.
Applies Condition: Burned
​
Will:1
​
Difficulty Level: Normal
Fireball Regulation
Grants #Thrower.
​
Let you create a ball from air particles that hover over your hand and can be thrown to enemies in the area.
Works like a Ranged attack.
Applies Burned.
It destroys one enemy garment.
​
+ 1 Dif. Level
Explosion Regulation
Any target hit by your fire will explode in a turn provoking half the damage he received and
Condition: Burned to other characters in a Close Range.
​
+1 Will
​
Courtain Regulation
Creates a non-very visible static barrier of hot air that makes damage= to the difference of the roll to those who cross it.
​
Shape Regulation
​
You can manipulate any flames into shapes and controlling them remotely according to the form taken. It disappears when hit something.
Can't be avoided.
Eg: a firebird.
​
+1 Will
+1 Dif Level
Tempest
Clause
With a power, will or passion roll you can charge the particles of an electrical machine you touch and charge or overcharge it.
Applies Condition: Shocked
​
Will:1
​
Difficulty Level: Normal
Ray Regulation
Grants #ChickenFrier
​
Let you increment your own neuroelectric and channels it to an enemy in the area.
Works like a Ranged attack.
Applies Shocked.
Can't be avoided.
​
+ 1 Dif. Level
Chain
Regulation
Any target hit by your electricity will release another charge that'll hit another enemy in medium-range. Each additional target will suffer the same damage and Shocked Condition.
Repeat this process as many times as Will you spend.
​
+1 Will for each jump of the chain.
​
Vortex Regulation
Creates a tempest vortex around you for a Round. Each enemy must throw a 1d10 dice before his turn and if they get an odd number they'll receive an electric charge and suffer damage equal to the difference of the roll and Shocked Condition.
​
+1Will
+1 Dif . Level
Magnetic Regulation
​
Any target you just electrocuted will be magnetized for a Round.
You decide if it greatly attracts or repels metals and those who wear it.
​
+1 Will
​
Hail
Clause
With a power, will or passion roll, you can make the particles of an object you touch crystlallize and freeze, being paralyze and more fragile.
Applies Condition: Frozen
​
Will:1
​
Difficulty Level: Normal
Stalactite Regulation
Grants #SharpShooter.
​
Let you create an ice projectile from air humidity and throw it against an enemy at a very long range
It doesn't apply to Frozen.
​
Ranged Attacked +2 damage bonus.
​
+ 1 Dif. Level
Freeze
Regulation
Any target just frozen or attacked with ice by your hand will release a cold wave that'll apply the Condition: Frozen to all enemies on a Medium-Range from him.
They'll have fewer actions and be more fragile (critics)
​
+1 Dif. Level
+1 Will
Winter
Regulation
Create a wave of cold wherever you create or hit with your ice that traps the feet of any close-range enemies. They won't move at all on their next turn and any other enemies that pass by that area will slip and take 1d10 damage.
​
​
+1 Will
Wall
Regulation
Creates a frozen barrier whenever you generate or hit with your ice that'll have 1 meter of thickness, the height you want, and the width=difference of the roll.
​
It'll last until you create another barrier and can only be destroyed with fire.